In this blog post, I would like to shed some light on the process of capturing the players attention and motivation to play your game again.
Dev Blog #2: Game states
Every game has numerous screens the user passes before he or she can start playing. Regularly, the list of screens consists of splash screens, loading
Dev Blog #1: UI elements
A quick overview how UI components like scrollbars and buttons are implemented in this game and why I decided to do it by myself instead of using a library.