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Dev Blog #3: How to get the player hooked

February 19, 2019 Matthias Thomann

In this blog post, I would like to shed some light on the process of capturing the players attention and motivation to play your game again.

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Dev Blog #2: Game states

August 17, 2018 Matthias Thomann

Every game has numerous screens the user passes before he or she can start playing. Regularly, the list of screens consists of splash screens, loading

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Dev Blog #1: UI elements

August 2, 2018 Matthias Thomann

A quick overview how UI components like scrollbars and buttons are implemented in this game and why I decided to do it by myself instead of using a library.

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